AI Insights · Timothy · July 2025
Top 5 Educational Games Performance in Belarus Q2 2025
Explore the performance trends of the top 5 educational games in Belarus during Q2 2025, with insights from Sensor Tower on downloads, revenue, and active users.
In the second quarter of 2025, the educational games sector in Belarus saw varied performance across the top five applications on the unified platform, as reported by Sensor Tower.
A day with Kid-E-Cats by Tap Tap Tales, SL showed a notable increase in weekly downloads, peaking at around 2.5K in mid-May. The app maintained consistent weekly active users, reaching a high of 5.8K in late May. However, revenue remained minimal throughout the quarter.
Buddy.ai: Kids Learning Games, developed by MyBuddy.ai, experienced a steady weekly revenue around $300-$400, with a noticeable peak at $431 in early June. Downloads fluctuated, dipping to 565 in early June but recovering to over 1K by the end of the quarter. Active users trended downward, closing at approximately 3.5K.
From Massiana, LogicLike: Kids Learning Games achieved a peak weekly revenue of $716 in mid-May. Downloads remained stable, hovering around 1K weekly, while active users saw a slight increase towards the end of June, reaching 2.5K.
Kidecats. Educational Games by Edujoy Games S.L. showed a gradual increase in downloads, peaking at 1.5K in mid-June. Active users remained strong, consistently around 12K throughout the quarter. Revenue was minimal, with a slight increase to $15 in late June.
Finally, Times Tables: Multiplication from Genioworks Consulting & IT-Services UG maintained a steady download rate, averaging around 900 weekly. Revenue showed a slight increase towards the end of the quarter, reaching $25. Active users remained stable, closing at approximately 3K.
These insights highlight the diverse performance trends in Belarus's educational games market during Q2 2025. For more detailed analytics and insights, visit Sensor Tower.